Global Mobile Accessories Company, Protection

Incentive Based Learn 2 Earn Program

Challenge

Migrating from a multi-vendor rewards and advocacy platform, this mobile accessory company was looking to build their brand on their own platform, where they could incentivize learning through targeted Learn 2 Earn programs during major drive times that coincided with partner product launches.

Objective

Initial Goals & Objectives focused on the first four months of the program, and the lead-up to the holiday season. The main objective was to engage Retail Sales Associates of certain retailers and carriers with a giveaway program.

Solution

HALIGHT's solution provided a Learning Management Platform that was fully branded to the client. and provided them with flexibility to run giveaways that suited their needs. During the launch and holiday drive time, the platform was heavily focused on encouraging engagement and interaction with 3 key eLearning modules by utilizing product coupon giveaways.

How did we do it?

Total Active Users Icon

Total Active Users

9,173

Total Completions Icon

Total Completions

38,812

Average Referrals per Rep Icon

Avg. Referrals per Rep

177.29

Taken from Sept 2019 - Dec 2019

Global Mobile Phone Manufacturer

Global Training Program Innovation And Expansion

Challenge

In 2018, this Mobile Phone Manufacturer issued an RFP for an innovative Learning Management System, to be implemented globally in 14 languages. The solution was to update the user experience from their current platform and allow retail sales associates to learn, earn and record product sales using unique codes.

Objective

Approximately 20,000 users were migrated globally, and goals were set to hit 50,000+ users at the end of year one. In addition, a major driving objective was related to the Submit a Sale feature and the sell to earn promotion at participating carriers and retailers.

Solution

HALIGHT's solution provided a Learning Management Platform that was fully branded to the client. Transitioning from an existing dedicated learning platform, the new implementation was to provide them with flexibility to run giveaways that suited their needs, while also allowing users to be incentivized to sell product.

How did we do it?

Total Active Users Icon

Total Active Users

64,702

Total Completions Icon

Total Completions

469,741

Average Referrals per Rep Icon

Avg. Referrals per Rep

111

Taken from April 2019 - March 2020